Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oath of Lim-Dûl

3B · Enchantment

Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card.

Similar cards

Color identity:
NameManaTypeText
Morbid Hunger 4BBSorcery Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacred Fire RWInstant Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Smiting Helix 3BSorcery Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Pain Seer 1BCreature — Human Wizard Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value. 2/2
Traumatic Revelation 1BSorcery Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Essence Symbiote 1GCreature — Beast Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. 2/2
Era of Enlightenment 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Luminous Wake 2WEnchantment — Aura Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
The Celestus 3Legendary Artifact If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Cliffside Rescuer 1WCreature — Kor Soldier Vigilance {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) 2/2
Page 264