M:tG card similarity search
4WW · Creature — Giant Soldier
Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Commander's Insignia | 2WW | Enchantment | Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. |
Stalwart Shield-Bearers | 1W | Creature — Human Soldier | Defender Other creatures you control with defender get +0/+2. 0/3 |
Gavony Ironwright | 2W | Creature — Human Soldier | Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4 |
Myrkul's Invoker | 2B | Creature — Cat Rogue | Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3 |
Time of Heroes | 1W | Enchantment | Each creature you control with a level counter on it gets +2/+2. |
Serra's Guardian | 4WW | Creature — Angel | Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. 5/5 |
Ferocity of the Wilds | 2R | Enchantment | Attacking non-Human creatures you control get +1/+0 and have trample. |
Street Riot | 4R | Enchantment | As long as it's your turn, creatures you control get +1/+0 and have trample. |
Merfolk Mistbinder | GU | Creature — Merfolk Shaman | Other Merfolk you control get +1/+1. 2/2 |
Timber Protector | 4G | Creature — Treefolk Warrior | Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible. 4/6 |