M:tG card similarity search
1B · Creature — Vampire Knight
Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Rupture Spire | Land | Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. | |
Transguild Promenade | Land | Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. | |
Ondu Cleric | 1W | Creature — Kor Cleric Ally | Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. 1/1 |
Inspiring Overseer | 2W | Creature — Angel Cleric | Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1 |
Mire Triton | 1B | Creature — Zombie Merfolk | Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. 2/1 |
Soldevi Steam Beast | 5 | Artifact Creature — Beast | Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. 4/2 |
Hedonist's Trove | 5BB | Enchantment | When Hedonist's Trove enters the battlefield, exile target opponent's graveyard. You may play lands from among cards exiled with Hedonist's Trove. You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. |
Worldheart Phoenix | 3R | Creature — Phoenix | Flying You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. 2/2 |
Skyfire Phoenix | 2RR | Creature — Phoenix | Flying, haste When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield. 3/3 |
Affectionate Indrik | 5G | Creature — Beast | When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) 4/4 |