Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Obeka, Brute Chronologist

1UBR · Legendary Creature — Ogre Wizard

{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4

Similar cards

Color identity:
NameManaTypeText
Umbra Mystic 2WCreature — Human Wizard Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2
Curator of Sun's Creation 3RCreature — Human Artificer Whenever you discover, discover again for the same value. This ability triggers only once each turn. 3/3
Mangara of Corondor 1WWLegendary Creature — Human Wizard {T}: Exile Mangara of Corondor and target permanent. 1/1
Falkenrath Torturer 2BCreature — Vampire Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. 2/1
Strength of Cedars 4GInstant — Arcane Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Growth Spurt 1GInstant Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Pyric Salamander 1RCreature — Salamander {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. 1/1
Mortis Dogs 3BCreature — Phyrexian Dog Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. When Mortis Dogs dies, target player loses life equal to its power. 2/2
Twisted Reflection 1UInstant Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine {B} (Choose both if you pay the entwine cost.)
Invasion of Kaldheim 3RBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Page 272