Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Obeka, Brute Chronologist

1UBR · Legendary Creature — Ogre Wizard

{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4

Similar cards

Color identity:
NameManaTypeText
Day 2WInstant Creatures target player controls get +1/+1 until end of turn.
Kjeldoran Knight WWCreature — Human Knight Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. 1/1
Bold Impaler RCreature — Vampire Knight {2}{R}: Bold Impaler gets +2/+0 until end of turn. 1/2
Burning Prophet 1RCreature — Human Wizard Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. 1/3
Part Water XXUSorcery X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
Darklit Gargoyle 1WArtifact Creature — Gargoyle Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. 1/2
Talonrend 4UCreature — Elemental Flying {U/R}: Talonrend gets +1/-1 until end of turn. 0/5
Log Flume Artifact — Attraction Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Take to the Streets 4GSorcery Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Detection Tower Land {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Page 46