Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Obelisk of Undoing

1 · Artifact

{6}, {T}: Return target permanent you both own and control to your hand.

Similar cards

Color identity:
NameManaTypeText
Tolarian Geyser 2USorcery Kicker {W} (You may pay an additional {W} as you cast this spell.) Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
Genesis 4GCreature — Incarnation At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. 4/4
Timid Drake 2UCreature — Drake Flying When another creature enters the battlefield, return Timid Drake to its owner's hand. 3/3
Yarus, Roar of the Old Gods 2RGLegendary Creature — Centaur Druid Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. 4/4
Panoptic Projektor 4Artifact {T}: The next face-down creature spell you cast this turn costs {3} less to cast. If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Ion Storm 2REnchantment {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.
Oni of Wild Places 5RCreature — Demon Spirit Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. 6/5
Admiral Beckett Brass 1UBRLegendary Creature — Human Pirate Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3
Aphetto Dredging 3BSorcery Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
In the Trenches 1WWEnchantment Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
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