M:tG card similarity search
1 · Artifact
{6}, {T}: Return target permanent you both own and control to your hand.
Name | Mana | Type | Text |
---|---|---|---|
You Happen On a Glade | 2G | Instant | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. |
Infernal Tribute | BBB | Enchantment | {2}, Sacrifice a nontoken permanent: Draw a card. |
Hanna, Ship's Navigator | 1WU | Legendary Creature — Human Artificer | {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. 1/2 |
Radiant Performer | 3RR | Creature — Human Wizard | Flash When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players. 2/2 |
Banish into Fable | 4WU | Instant | When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. |
Ass Whuppin' | 1WB | Sorcery | Destroy target silver-bordered or acorn permanent in any game you can see from your seat. |
Arctic Merfolk | 1U | Creature — Merfolk | Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. 1/1 |
Iname as One | 8BBGG | Legendary Creature — Spirit | When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. 8/8 |
A-Split the Spoils | 1G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
Split the Spoils | 2G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |