M:tG card similarity search
6RR · Sorcery
This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Yellow Scarves Troops | 1R | Creature — Human Soldier | Yellow Scarves Troops can't block. 2/2 |
Young Wei Recruits | 1B | Creature — Human Soldier | Young Wei Recruits can't block. 2/2 |
Kuro's Taken | 1B | Creature — Rat Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate Kuro's Taken. 1/1 |
Lifecraft Awakening | XG | Instant | Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature. |
Ethereal Whiskergill | 3U | Creature — Elemental | Flying Ethereal Whiskergill can't attack unless defending player controls an Island. 4/3 |
Starke of Rath | 1RR | Legendary Creature — Human Rogue | {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) 2/2 |
Everybody Lives! | 1W | Instant | All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn. |
Aladdin's Lamp | 10 | Artifact | {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. |
Floodchaser | 5U | Creature — Elemental | Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0 |
Voltaic Construct | 4 | Artifact Creature — Golem Construct | {2}: Untap target artifact creature. 2/2 |