Card Codex

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17 May 2024: Card library updated.

Oblivion Crown

1B · Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

Similar cards

Color identity:
NameManaTypeText
Multani's Harmony GEnchantment — Aura Enchant creature Enchanted creature has "{T}: Add one mana of any color."
Resolute Strike WInstant Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Sinstriker's Will 3WEnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
Rune of Mortality 1BEnchantment — Aura Rune Enchant permanent When Rune of Mortality enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Security Bypass 1UEnchantment — Aura Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Regeneration 1GEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Curse of the Fire Penguin 4RREnchantment — Aura Enchant creature Curse of the Fire Penguin consumes and confuses enchanted creature.
Havoc Sower 3BCreature — Eldrazi Drone Devoid (This card has no color.) {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) 3/3
Vulshok Heartstoker 2RCreature — Human Shaman When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Find the Path 2GEnchantment — Aura Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."
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