M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Hands of Binding | 1U | Sorcery | Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Excavator | 2 | Artifact | {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.) |
Melt Through | R | Instant | Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps." |
Beacon Behemoth | 3GG | Creature — Beast | {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3 |
Dwarven Warriors | 2R | Creature — Dwarf Warrior | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Rangers of Ithilien | 2UU | Creature — Human Ranger | Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. 3/3 |
Keening Banshee | 2BB | Creature — Spirit | Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. 2/2 |
Radiant's Judgment | 2W | Instant | Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.) |
Urabrask | 2RR | Legendary Creature — Phyrexian Praetor | First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}. {R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn. 4/4 |
Plaza of Heroes | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn. |