M:tG card similarity search
1U · Creature — Moonfolk Wizard
Flying {2}, Return a land you control to its owner's hand: Untap target land. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Living Plane | 2GG | World Enchantment | All lands are 1/1 creatures that are still lands. |
Nature's Revolt | 3GG | Enchantment | All lands are 2/2 creatures that are still lands. |
Karakas | Legendary Land | {T}: Add {W}. {T}: Return target legendary creature to its owner's hand. | |
Snow Hound | 2W | Creature — Dog | {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. 1/1 |
Clutch of Currents | U | Sorcery | Return target creature to its owner's hand. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Arid Archway | Land — Desert | Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}. | |
Khalni Gem | 4 | Artifact | When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color. |
Icequake | 1BB | Sorcery | Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. |
Mist Raven | 2UU | Creature — Bird | Flying When Mist Raven enters the battlefield, return target creature to its owner's hand. 2/2 |
A-Circle of the Land Druid | 1G | Creature — Gnome Druid | When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 2/1 |