Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oboro Envoy

3U · Creature — Moonfolk Wizard

Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. 1/3

Similar cards

Color identity:
NameManaTypeText
Aviary Mechanic 1WCreature — Dwarf Artificer When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. 2/2
Guardian Zendikon 2WEnchantment — Aura Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
Dissipation Field 2UUEnchantment Whenever a permanent deals damage to you, return it to its owner's hand.
Scroll of Fate 3Artifact {T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Narrow Escape 2WInstant Return target permanent you control to its owner's hand. You gain 4 life.
Skyline Savior 1WWCreature — Angel Flying When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types. 3/4
Phantom Whelp 1UCreature — Illusion Dog When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 2/2
Sword of the Realms 1WLegendary Artifact — Equipment Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W}
Guardians of Koilos 5Artifact Creature — Construct When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.) 4/4
Congregation Gryff 1GWCreature — Hippogriff Mount Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4
Page 49