Card Codex

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17 May 2024: Card library updated.

Observant Alseid

2W · Enchantment Creature — Nymph

Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Vigilance Enchanted creature gets +2/+2 and has vigilance. 2/2

Similar cards

Color identity:
NameManaTypeText
Briarpack Alpha 3GCreature — Wolf Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. 3/3
Armor of Thorns 1GEnchantment — Aura You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.
Savage Surge 1GInstant Target creature gets +2/+2 until end of turn. Untap that creature.
Veteran's Reflexes WInstant Target creature gets +1/+1 until end of turn. Untap that creature.
Enormous Energy Blade 2BArtifact — Equipment Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Elven Bow GArtifact — Equipment When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3}
Minion's Return 2BEnchantment — Aura Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Utopia Vow 1GEnchantment — Aura Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{T}: Add one mana of any color."
Lightning Prowess 2REnchantment — Aura Enchant creature Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."
Tuinvale Guide 3WCreature — Faerie Scout Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3
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