Card Codex

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17 May 2024: Card library updated.

Obsessive Astronomer

1R · Creature — Human Wizard

If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. 2/2

Similar cards

Color identity:
NameManaTypeText
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Raging Spirit 3RCreature — Spirit {2}: Raging Spirit becomes colorless until end of turn. 3/3
Stalking Stones Land {T}: Add {C}. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Skulking Knight 2BCreature — Zombie Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it. 3/3
Phantasmal Bear UCreature — Bear Illusion When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. 2/2
Magister Sphinx 4WUBArtifact Creature — Sphinx Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10. 5/5
Phantom Beast 3UCreature — Illusion Beast When Phantom Beast becomes the target of a spell or ability, sacrifice it. 4/5
Moonfolk Puzzlemaker 2UArtifact Creature — Moonfolk Wizard Flying Whenever Moonfolk Puzzlemaker becomes tapped, scry 1. 1/4
Skulking Fugitive 2BCreature — Horror Mercenary When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. 3/4
Capenna Express 3GArtifact — Vehicle Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 6/6
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