M:tG card similarity search
U · Instant
Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Name | Mana | Type | Text |
---|---|---|---|
Psychic Membrane | 2U | Creature — Wall | Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3 |
Shadow of Doubt | U/BU/B | Instant | ({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card. |
Heart Warden | 1G | Creature — Elf Druid | {T}: Add {G}. {2}, Sacrifice Heart Warden: Draw a card. 1/1 |
Iymrith, Desert Doom | 3UU | Legendary Creature — Dragon | Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5 |
Wavebreak Hippocamp | 2U | Enchantment Creature — Horse Fish | Whenever you cast your first spell during each opponent's turn, draw a card. 2/2 |
Xyris, the Writhing Storm | 2GUR | Legendary Creature — Snake Leviathan | Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. 3/5 |
Insight | 2U | Enchantment | Whenever an opponent casts a green spell, you draw a card. |
Honden of Seeing Winds | 4U | Legendary Enchantment — Shrine | At the beginning of your upkeep, draw a card for each Shrine you control. |
Turf Wound | 2R | Instant | Target player can't play lands this turn. Draw a card. |
Erratic Visionary | 1U | Creature — Human Wizard | {1}{U}, {T}: Draw a card, then discard a card. 1/3 |