M:tG card similarity search
1W · Creature — Human Cleric
Protection from black {W}: Target creature gains protection from black until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Rollick of Abandon | 3RR | Sorcery | All creatures get +2/-2 until end of turn. |
Soaring Seacliff | Land | Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}. | |
Shelkin Brownie | 1G | Creature — Ouphe | {T}: Target creature loses all "bands with other" abilities until end of turn. 1/1 |
Ring of Evos Isle | 2 | Artifact — Equipment | {2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Blizzard Brawl | G | Snow Sorcery | Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
Devotee of Strength | 2G | Creature — Naga Wizard | {4}{G}: Target creature gets +2/+2 until end of turn. 3/2 |
Leering Onlooker | 1B | Creature — Vampire | Flying {2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. 1/3 |
The Drum, Mining Facility | Plane — Earth | Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
Spearbreaker Behemoth | 5GG | Creature — Beast | Indestructible {1}: Target creature with power 5 or greater gains indestructible until end of turn. 5/5 |
Savage Knuckleblade | GUR | Creature — Ogre Warrior | {2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn. {2}{U}: Return Savage Knuckleblade to its owner's hand. {R}: Savage Knuckleblade gains haste until end of turn. 4/4 |