M:tG card similarity search
3RR · Creature — Dragon
This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Battle Angels of Tyr | 2WW | Creature — Angel Knight | Flying, myriad Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. 4/4 |
Razing Snidd | 4BR | Creature — Beast | When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land. 3/3 |
Destroy the Evidence | 4B | Sorcery | Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. |
A-Meria's Outrider | 4R | Creature — Elf Archer | Reach Domain — When Meria's Outrider enters the battlefield, it deals damage equal to the number of basic land types among lands you control to any target. 4/4 |
Cheering Fanatic | 1R | Creature — Goblin | Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn. 2/2 |
Paths of Tuinvale | 1U | Instant | Choose one or both — • Return target creature you control to its owner's hand. That card perpetually gains "This spell costs {1} less to cast." • Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs {1} more to cast." |
Branch of Boseiju | Enchantment Creature — Plant | Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0 | |
Doomskar | 3WW | Sorcery | Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Catastrophe | 4WW | Sorcery | Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. |
Pillage | 1RR | Sorcery | Destroy target artifact or land. It can't be regenerated. |