M:tG card similarity search
3RR · Creature — Dragon
This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Mass Calcify | 5WW | Sorcery | Destroy all nonwhite creatures. |
Crackling Emergence | 1R | Enchantment — Aura | Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. |
Mystic Compass | 2 | Artifact | {1}, {T}: Target land becomes the basic land type of your choice until end of turn. |
Caustic Rain | 2BB | Sorcery | Exile target land. |
Orzhov Euthanist | 2B | Creature — Human Assassin | Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn. 2/2 |
Tempest Caller | 2UU | Creature — Merfolk Wizard | When Tempest Caller enters the battlefield, tap all creatures target opponent controls. 2/3 |
Simple | 1GW | Sorcery | Destroy all Auras and Equipment. |
Dunland Crebain | 2B | Creature — Bird Horror | Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1 |
Look at Me, I'm the DCI | 5WW | Sorcery | Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.) |
Angler Turtle | 5UU | Creature — Turtle | Hexproof Creatures your opponents control attack each combat if able. 5/7 |