M:tG card similarity search
XU · Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Name | Mana | Type | Text |
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Blue Sun's Twilight | XUU | Sorcery | Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature. |
Sidar Jabari of Zhalfir | 1WUB | Legendary Creature — Human Knight | Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. 4/3 |
Volo, Itinerant Scholar | 2U | Legendary Creature — Human Wizard | When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact." {2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background 2/3 |
Muzzio, Visionary Architect | 1UU | Legendary Creature — Human Artificer | {3}{U}, {T}: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order. 1/3 |
Alley Grifters | 1BB | Creature — Human Mercenary | Whenever Alley Grifters becomes blocked, defending player discards a card. 2/2 |
Tend the Pests | BG | Instant | As an additional cost to cast this spell, sacrifice a creature. Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power. |
Fear of Death | 1U | Enchantment — Aura | Enchant creature When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
Revival Experiment | 4BG | Sorcery | For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment. |
Arterial Alchemy | 2R | Enchantment | When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. |
Adeline, Resplendent Cathar | 1WW | Legendary Creature — Human Knight | Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. */4 |