M:tG card similarity search
XU · Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Name | Mana | Type | Text |
---|---|---|---|
Mask of the Schemer | 2U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) Equip {2} |
Soldevi Sage | 1U | Creature — Human Wizard | {T}, Sacrifice two lands: Draw three cards, then discard one of them. 1/1 |
Archfiend of Ifnir | 3BB | Creature — Demon | Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.) 5/4 |
Misunderstood Trapeze Elf | Stickers | {TK}{TK} — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. {TK}{TK}{TK} — Hexproof {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 6/6 | |
Acceptable Losses | 3R | Sorcery | As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature. |
Sokenzan Spellblade | 4R | Creature — Ogre Samurai Shaman | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. 2/3 |
Portcullis Vine | G | Creature — Plant Wall | Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card. 0/3 |
Birthday Escape | U | Sorcery | Draw a card. The Ring tempts you. |
Plague Witch | 1B | Creature — Elf Spellshaper | {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. 1/1 |
Guardian of Faith | 1WW | Creature — Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |