Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Occult Epiphany

XU · Instant

Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.

Similar cards

Color identity:
NameManaTypeText
Parallel Lives 3GEnchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Kami of Transmutation 1WCreature — Spirit When Kami of Transmutation enters or leaves the battlefield, choose one — • Each permanent card in your hand perpetually becomes an artifact in addition to its other types. • Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. 2/2
Tempest Drake 1WUCreature — Drake Flying, vigilance 2/2
Otherworldly Escort 3WCreature — Human Detective Flash When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) {1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. 4/3
Seraph of the Suns 5WWCreature — Angel Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/4
Plaguebearer 1BCreature — Zombie {X}{X}{B}: Destroy target nonblack creature with mana value X. 1/1
Serum Visions USorcery Draw a card. Scry 2.
Retribution of the Ancients BEnchantment {B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Reflections of Littjara 4UEnchantment As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Ensouled Scimitar 3Artifact — Equipment {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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