M:tG card similarity search
3UU · Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Illusionary Armor | 4U | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. |
| Airtight Alibi | 2G | Enchantment — Aura | Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
| So Shiny | 2U | Enchantment — Aura | Enchant creature When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step. |
| Rhox Veteran | 3W | Creature — Rhino Soldier | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Rhox Veteran attacks, tap target creature an opponent controls. 2/4 |
| Snapsail Glider | 3 | Artifact Creature — Construct | Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts. 2/2 |
| Abzan Falconer | 2W | Creature — Human Soldier | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3 |
| Bane, Lord of Darkness | 1WUB | Legendary Creature — God | As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. 5/2 |
| Dismiss into Dream | 6U | Enchantment | Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." |
| Flickering Ward | W | Enchantment — Aura | Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. |
| Phantasmal Image | 1U | Creature — Illusion | You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it." 0/0 |