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17 May 2024: Card library updated.

Octopus Umbra

3UU · Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Similar cards

Color identity:
NameManaTypeText
Reaver Ambush 2BInstant Exile target creature with power 3 or less.
Blade of Selves 2Artifact — Equipment Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
Fear BBEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Lifelink WEnchantment — Aura Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Vigilance WEnchantment — Aura Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
Imposing Visage REnchantment — Aura Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Executioner's Hood 2Artifact — Equipment Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Wandering Fumarole Land Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Obscura Confluence 1WUBInstant Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) • Target player returns a creature card from their graveyard to their hand.
Complete Disregard 2BInstant Devoid (This card has no color.) Exile target creature with power 3 or less.
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