Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Octopus Umbra

3UU · Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Similar cards

Color identity:
NameManaTypeText
Nantuko Mentor 2GCreature — Insect Druid {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. 1/1
The Battle of Bywater 1WWSorcery Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Frontier Mastodon 2GCreature — Elephant Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. 3/2
Hexbane Tortoise 2GCreature — Turtle Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 3/2
Heliod's Emissary 3WEnchantment Creature — Elk Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3. 3/3
Brawl 3RRInstant Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Equestrian Skill 3GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
Abzan Beastmaster 2GCreature — Dog Shaman At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. 2/1
Kiyomaro, First to Stand 3WWLegendary Creature — Spirit Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */*
Arlinn's Wolf 2GCreature — Wolf Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2
Page 88