M:tG card similarity search
3U · Enchantment — Aura
Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Mystic Penitent | W | Creature — Human Nomad Mystic | Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. 1/1 |
Sharpened Pitchfork | 2 | Artifact — Equipment | Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1} |
Grappling Hook | 4 | Artifact — Equipment | Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} |
Wheel of Sun and Moon | G/WG/W | Enchantment — Aura | Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. |
Skinwing | 4 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip {6} |
A-Dragonborn Looter | U | Creature — Dragon Rogue | {1}, {T}: Draw a card, then discard a card. 1/2 |
Dragonborn Looter | 1U | Creature — Dragon Rogue | {1}, {T}: Draw a card, then discard a card. 1/2 |
Sailmonger | 3U | Creature — Human Monger | {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3 |
Cytospawn Shambler | 6G | Creature — Elemental Mutant | Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. 0/0 |
Skittering Crustacean | 2U | Creature — Crab | {6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) 2/3 |