M:tG card similarity search
3WW · Sorcery
Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.
Name | Mana | Type | Text |
---|---|---|---|
Blood Money | 5BB | Sorcery | Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. |
Joven | 3RR | Legendary Creature — Human Rogue | {R}{R}{R}, {T}: Destroy target noncreature artifact. 3/3 |
Aura Fracture | 2W | Enchantment | Sacrifice a land: Destroy target enchantment. |
Brothers Yamazaki | 2R | Legendary Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. 2/1 |
Lethal Scheme | 2BB | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
Predict | 1U | Instant | Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card. |
Soulscour | 7WWW | Sorcery | Destroy all nonartifact permanents. |
Bumbling Pangolin | 3R | Host Creature — Pangolin Beast | When this creature enters the battlefield, you may destroy target artifact. 2/2 |
Tranquil Domain | 1G | Instant | Destroy all non-Aura enchantments. |
Wheel of Misfortune | 2R | Sorcery | Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. |