M:tG card similarity search
3W · Creature — Human Knight
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Wingcrafter | U | Creature — Human Wizard | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wingcrafter is paired with another creature, both creatures have flying. 1/1 |
Ardent Soldier | 1W | Creature — Human Soldier | Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. 1/2 |
Death Pit Offering | 2BB | Enchantment | When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. |
Serene Sleuth | 1W | Creature — Human Detective | When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. 2/2 |
Nature's Panoply | G | Instant | Strive — This spell costs {2}{G} more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them. |
Frodo Baggins | GW | Legendary Creature — Halfling Scout | Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able. 1/3 |
No More | 2W | Instant | Any number of target creatures you control phase out. Fuse (You may cast one or both halves of this card from your hand.) |
One with the Kami | 3G | Enchantment — Aura | Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) |
Immerwolf | 1RG | Creature — Wolf | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2 |
Collective Blessing | 3GGW | Enchantment | Creatures you control get +3/+3. |