M:tG card similarity search
3W · Legendary Creature — Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Abbey Griffin | 3W | Creature — Griffin | Flying, vigilance 2/2 |
| Armored Griffin | 3W | Creature — Griffin | Flying, vigilance 2/3 |
| Diving Griffin | 1WW | Creature — Griffin | Flying, vigilance 2/2 |
| Griffin Sentinel | 2W | Creature — Griffin | Flying Vigilance (Attacking doesn't cause this creature to tap.) 1/3 |
| Sigardian Zealot | 4G | Creature — Human Cleric | At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3 |
| Teferi's Veil | 1U | Enchantment | Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) |
| Battle Plan | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
| Brawn | 3G | Creature — Incarnation | Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3 |
| Sejiri Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. |
| Frostwind Invoker | 4U | Creature — Merfolk Wizard | Flying {8}: Creatures you control gain flying until end of turn. 3/3 |