Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Odric, Lunarch Marshal

3W · Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3

Similar cards

Color identity:
NameManaTypeText
Sangrite Surge 4RGSorcery Target creature gets +3/+3 and gains double strike until end of turn.
Uncaged Fury 2RInstant Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Armed 1RSorcery Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Aardwolf's Advantage 2RSorcery Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Kaya's Onslaught 2WInstant Target creature gets +1/+1 and gains double strike until end of turn. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Vampire Hexmage BBCreature — Vampire Shaman First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. 2/1
Kor Duelist WCreature — Kor Soldier As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) 1/1
Jeska, Warrior Adept 2RRLegendary Creature — Human Barbarian Warrior First strike, haste {T}: Jeska, Warrior Adept deals 1 damage to any target. 3/1
Raksha Golden Cub 5WWLegendary Creature — Cat Soldier Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. 3/4
Wild Aesthir 2WCreature — Bird Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn. 1/1
Page 53