Card Codex

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17 May 2024: Card library updated.

Odric, Master Tactician

2WW · Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. 3/4

Similar cards

Color identity:
NameManaTypeText
Heightened Reflexes RInstant Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Abu Ja'far WCreature — Human When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1
Ritual Guardian 2WCreature — Human Soldier Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. 3/2
Blood Mist 3REnchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Demonic Dread 1BRSorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Target creature can't block this turn.
Altaïr Ibn-La'Ahad RWBLegendary Creature — Human Assassin First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. 3/3
Architect of Restoration Enchantment Creature — Fox Monk Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. 3/4
Cabaretti Initiate GCreature — Raccoon Citizen {2}{R/W}: Cabaretti Initiate gains double strike until end of turn. 1/2
Soldiers of the Watch 1WCreature — Human Soldier Double team 2/1
Merchant Ship UCreature — Human Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. 0/2
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