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17 May 2024: Card library updated.

Ogre Enforcer

3RR · Creature — Ogre

Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. 4/4

Similar cards

Color identity:
NameManaTypeText
Boros Fury-Shield 2WInstant Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
Park Heights Maverick 2GCreature — Human Soldier Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) Park Heights Maverick can't be blocked by creatures with power 2 or less. Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. 2/2
Great Wall 2WEnchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Spectral Shield 1WUEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
Panacea 4Artifact {X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
Serra Bestiary WWEnchantment — Aura Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
Goblin Brawler 2RCreature — Goblin Warrior First strike Goblin Brawler can't be equipped. 2/2
Deadfall 2GEnchantment Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Head to Head WInstant You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
Statecraft 3UEnchantment Prevent all combat damage that would be dealt to and dealt by creatures you control.
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