Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ogre Geargrabber

4RR · Creature — Ogre Warrior

Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. 4/4

Similar cards

Color identity:
NameManaTypeText
Returned Phalanx 1BCreature — Zombie Soldier Defender {1}{U}: Returned Phalanx can attack this turn as though it didn't have defender. 3/3
Axgard Cavalry 1RCreature — Dwarf Berserker {T}: Target creature gains haste until end of turn. 2/2
Amped Up 5RSorcery This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Rambling Possum 2GCreature — Possum Mount Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/3
Two-Handed Axe 2RArtifact — Equipment Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R}
Orcish Captain RCreature — Orc Warrior {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1
Blood Seeker 1BCreature — Vampire Shaman Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1
Conduit of Emrakul Creature — Eldrazi Werewolf Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. 5/4
Skulking Killer 3BCreature — Vampire Assassin When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. 4/2
Page 96