M:tG card similarity search
3R · Snow Creature — Yeti
{2}{S}: Target snow creature gains first strike until end of turn. ({S} can be paid with one mana from a snow source.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Mosstodon | 4G | Creature — Plant Elephant | {1}: Target creature with power 5 or greater gains trample until end of turn. 5/3 |
Witch Engine | 5B | Creature — Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4 |
Woodlurker Mimic | 1B/G | Creature — Shapeshifter | Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1 |
Nip Gwyllion | W/B | Creature — Hag | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1 |
Nightsky Mimic | 1W/B | Creature — Shapeshifter | Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn. 2/1 |
Angelfire Crusader | 3W | Creature — Human Soldier Knight | {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3 |
Groundswell | G | Instant | Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. |
Fae Flight | 1U | Enchantment — Aura | Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
Defensive Maneuvers | 3W | Instant | Creatures of the creature type of your choice get +0/+4 until end of turn. |
Tribal Unity | X2G | Instant | Creatures of the creature type of your choice get +X/+X until end of turn. |