Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ojer Axonil, Deepest Might

2RR · Legendary Creature — God

Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. 4/4

Similar cards

Color identity:
NameManaTypeText
Prahv, Spires of Order Land {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Circle of Protection: Shadow 1WEnchantment {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Durkwood Tracker 4GCreature — Giant {1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. 4/3
Circle of Protection: Green 1WEnchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Rune of Protection: Black 1WEnchantment {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: White 1WEnchantment {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Hedron-Field Purists 2WCreature — Human Cleric Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage. 0/3
Rune of Protection: Lands 1WEnchantment {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Circle of Protection: Black 1WEnchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White 1WEnchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Page 9