M:tG card similarity search
3UU · Sorcery
Create a 2/2 blue Djinn Monk creature token with flying. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Name | Mana | Type | Text |
---|---|---|---|
Vastwood Zendikon | 4G | Enchantment — Aura | Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Done for the Day | 2G | Enchantment | At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own. |
Ashen Firebeast | 6RR | Creature — Elemental Beast | {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. 6/6 |
Mist Raven | 2UU | Creature — Bird | Flying When Mist Raven enters the battlefield, return target creature to its owner's hand. 2/2 |
Gust Walker | 1W | Creature — Human Wizard | You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 2/2 |
Zanam Djinn | 5U | Creature — Djinn | Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. 5/6 |
Selfless Spirit | 1W | Creature — Spirit Cleric | Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. 2/1 |
A-Umara Mystic | 1UR | Creature — Merfolk Wizard | Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3 |
Delina, Wild Mage | 3R | Legendary Creature — Elf Shaman | Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15—20 | Create one of those tokens. You may roll again. 3/2 |
Themberchaud | 4RRR | Legendary Creature — Dragon | Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 5/5 |