M:tG card similarity search
2WW · Creature — Human Monk
Whenever you cast a noncreature spell, choose one — • Tap target creature. • Ojutai Exemplars gains first strike and lifelink until end of turn. • Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Wall of Mourning | 1W | Creature — Wall | Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. 0/4 |
| Kami of Fire's Roar | 3R | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. 2/3 |
| Fiddlehead Kami | 4G | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. 3/3 |
| Scytheclaw Raptor | 2R | Creature — Dinosaur | Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. 4/3 |
| Rionya, Fire Dancer | 3RR | Legendary Creature — Human Wizard | At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4 |
| Keeper of Kookus | R | Creature — Goblin | {R}: Keeper of Kookus gains protection from red until end of turn. 1/1 |
| Gargoyle Sentinel | 3 | Artifact Creature — Gargoyle | Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. 3/3 |
| Rappelling Scouts | 2WW | Creature — Human Rebel Scout | Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4 |
| Wormwood Treefolk | 3GG | Creature — Treefolk | {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 4/4 |
| Exclusion Ritual | 4WW | Enchantment | Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card. |