Card Codex

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17 May 2024: Card library updated.

Ojutai Interceptor

3U · Creature — Bird Soldier

Flying Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 3/1

Similar cards

Color identity:
NameManaTypeText
Beast Walkers 1WWCreature — Human Beast Soldier {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Rasaad, Warrior Monk 2RWLegendary Creature — Human Monk When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens. 4/4
Wonder 3UCreature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Prince Imrahil the Fair WULegendary Creature — Human Noble Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. 2/2
Voice of the Provinces 4WWCreature — Angel Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. 3/3
Adult Gold Dragon 3RWCreature — Dragon Flying, lifelink, haste 4/3
Security Detail 3WEnchantment {W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Henrika, Infernal Seer Legendary Creature — Vampire Flying, deathtouch, lifelink {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4
Sprite Noble 1UUCreature — Faerie Noble Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn. 2/2
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