M:tG card similarity search
1WW · Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
Name | Mana | Type | Text |
---|---|---|---|
Virtue of Loyalty | 3WW | Enchantment | At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. |
Howling Mine | 2 | Artifact | At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. |
Tundra Kavu | 2R | Creature — Kavu | {T}: Target land becomes a Plains or an Island until end of turn. 2/2 |
Kudzu | 1GG | Enchantment — Aura | Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice. |
Obsessive Astronomer | 1R | Creature — Human Wizard | If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. 2/2 |
Epicure of Blood | 4B | Creature — Vampire | Whenever you gain life, each opponent loses 1 life. 4/4 |
Ondu Cleric | 1W | Creature — Kor Cleric Ally | Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. 1/1 |
Nissa's Revelation | 5GG | Sorcery | Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. |
Illumination | WW | Instant | Counter target artifact or enchantment spell. Its controller gains life equal to its mana value. |
Natural Affinity | 2G | Instant | All lands become 2/2 creatures until end of turn. They're still lands. |