Card Codex

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17 May 2024: Card library updated.

Oketra's Monument

3 · Legendary Artifact

White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

Similar cards

Color identity:
NameManaTypeText
Norika Yamazaki, the Poet 2WLegendary Creature — Human Samurai Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. 3/2
Out of the Way 3UInstant This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
Jubilant Skybonder 1W/UW/UCreature — Human Wizard Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast." 2/2
Murder Investigation 1WEnchantment — Aura Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Chill of the Grave 2UInstant This spell costs {1} less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
The Lost and the Damned 1UREnchantment Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
It of the Horrid Swarm 8Creature — Eldrazi Insect Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens. 4/4
Blot Out the Sky XWBSorcery Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
Griffin Aerie 1WEnchantment At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
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