Card Codex

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17 May 2024: Card library updated.

Okina Nightwatch

4G · Creature — Human Monk

As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. 4/3

Similar cards

Color identity:
NameManaTypeText
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Sword of War and Peace 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
Sap Vitality BBInstant Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
Marshal of Zhalfir WUCreature — Human Knight Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature. 2/2
Ramses, Assassin Lord 2UBLegendary Creature — Human Assassin Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4
Sylvan Advocate 1GCreature — Elf Druid Ally Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. 2/3
Mystic Visionary 1WCreature — Human Nomad Mystic Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. 2/1
Mishra's Domination 1REnchantment — Aura Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
Scarwood Bandits 2GGCreature — Human Rogue Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. 2/2
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