M:tG card similarity search
4GU · Legendary Planeswalker — Oko
[+1]: Put two +1/+1 counters on up to one target creature you control. [0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. [−7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample. Loyalty 4
Name | Mana | Type | Text |
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Curse of Conformity | 4W | Enchantment — Aura Curse | Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. |
Dovin, Hand of Control | 2W/U | Legendary Planeswalker — Dovin | Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. [−1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. Loyalty 5 |
Vedalken Squirrel-Whacker | 3U | Creature — Vedalken Guest | As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness. */* |
Argivian Blacksmith | 1WW | Creature — Human Artificer | {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 2/2 |
Defang | 1W | Enchantment — Aura | Enchant creature Prevent all damage that would be dealt by enchanted creature. |
Inviolability | 1W | Enchantment — Aura | Enchant creature Prevent all damage that would be dealt to enchanted creature. |
Muzzle | 1W | Enchantment — Aura | Enchant creature Prevent all damage that would be dealt by enchanted creature. |
Heaven's Gate | W | Instant | One or more target creatures become white until end of turn. |
Pack Leader | 1W | Creature — Dog | Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. 2/2 |
Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |