M:tG card similarity search
2RW · Instant
Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Name | Mana | Type | Text |
---|---|---|---|
Marsh Viper | 3G | Creature — Snake | Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2 |
Tombfire | B | Sorcery | Target player exiles all cards with flashback from their graveyard. |
Coffin Purge | B | Instant | Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Purify the Grave | W | Instant | Exile target card from a graveyard. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Aria of Flame | 2R | Enchantment | When Aria of Flame enters the battlefield, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker. |
Deadshot | 3R | Sorcery | Tap target creature. It deals damage equal to its power to another target creature. |
Masked Vandal | 1G | Creature — Shapeshifter | Changeling (This card is every creature type.) When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls. 1/3 |
Desecrator Hag | 2B/GB/G | Creature — Hag | When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. 2/2 |
Immersturm | Plane — Valla | Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control. | |
Trial of a Time Lord | 1WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library. |