M:tG card similarity search
· Legendary Creature — Zombie
As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. 4/4
Name | Mana | Type | Text |
---|---|---|---|
An-Havva Constable | 1GG | Creature — Human | An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. 2/1+* |
Rotfeaster Maggot | 4B | Creature — Insect | When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. 3/5 |
Tidewalker | 2U | Creature — Elemental | Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. */* |
Beacon Bolt | 1UR | Sorcery | Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Spoils of Blood | B | Instant | Create an X/X black Horror creature token, where X is the number of creatures that died this turn. |
Lantern of the Lost | 1 | Artifact | When Lantern of the Lost enters the battlefield, exile target card from a graveyard. {1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card. |
Spiraling Embers | 3R | Sorcery — Arcane | Spiraling Embers deals damage to any target equal to the number of cards in your hand. |
Maro | 2GG | Creature — Elemental | Maro's power and toughness are each equal to the number of cards in your hand. */* |
Bloodsworn Knight | Creature — Vampire Knight | Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) */* | |
Eternal Skylord | 4U | Creature — Zombie Wizard | When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. 3/3 |