Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ollenbock Escort

W · Creature — Human Cleric

Vigilance Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Soltari Emissary 1WCreature — Soltari Soldier {W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 2/1
Battlefield Promotion 1WInstant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Corpse Blockade 2BCreature — Zombie Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn. 1/4
Hero of Goma Fada 4WCreature — Human Knight Ally Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. 4/3
Fuss 2R/WInstant Put a +1/+1 counter on each attacking creature you control.
Body Dropper BRCreature — Devil Warrior Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper. {B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2
Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Mazirek, Kraul Death Priest 3BGLegendary Creature — Insect Shaman Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. 2/2
Mukotai Soulripper 1BArtifact — Vehicle Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3
Sight of the Scalelords 4GEnchantment At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Page 68