Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Omen

1U · Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Kozilek's Unsealing 2UEnchantment Devoid (This card has no color.) Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add {C}." Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Bonds of Mortality 1GEnchantment When Bonds of Mortality enters the battlefield, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn.
Burlfist Oak 2GGCreature — Treefolk Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn. 2/3
Recover 2BSorcery Return target creature card from your graveyard to your hand. Draw a card.
Psychic Symbiont 4UBCreature — Nightmare Horror Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. 3/3
Pulse of the Dross 1BBSorcery Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
The Binding of the Titans 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand.
Seafloor Oracle 2UUCreature — Merfolk Wizard Whenever a Merfolk you control deals combat damage to a player, draw a card. 2/3
Arcane Denial 1UInstant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Demonic Ruckus 1REnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Page 315