Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Omen Hawker

U · Creature — Cephalid Advisor

{T}: Add {C}{U}. Spend this mana only to activate abilities. 1/1

Similar cards

Color identity:
NameManaTypeText
Unclaimed Territory Land As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Gleemax 1000000Legendary Artifact You choose all targets for all spells and abilities.
The Mycosynth Gardens Land — Sphere {T}: Add {C}. {1}, {T}: Add one mana of any color. {X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
Biophagus 1GCreature — Human Tyranid Wizard Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. 1/3
Leyline Prowler 1BGCreature — Nightmare Beast Deathtouch, lifelink {T}: Add one mana of any color. 2/3
Cabal Stronghold Land {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
Knight of the Holy Nimbus WWCreature — Human Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2
Mirrex Land — Sphere {T}: Add {C}. {T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn. {3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)
Ghost Town Land {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
Blossom-Clad Werewolf Creature — Werewolf {T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4
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