Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Omen Machine

6 · Artifact

Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Similar cards

Color identity:
NameManaTypeText
Architects of Will 2UBArtifact Creature — Human Wizard When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.) 3/3
Viridian Emissary 1GCreature — Phyrexian Elf Scout When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/1
Vhal, Scholar of Prophecy 2UULegendary Creature — Human Wizard When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order. {T}: Draw a card, then discard a card. 4/4
Ancestral Recall UInstant Target player draws three cards.
Secret Rendezvous 1WWSorcery You and target opponent each draw three cards.
Nissa's Renewal 5GSorcery Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
One Ring to Rule Them All 2BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
Necrologia 3BBInstant Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
Spectral Arcanist 3UCreature — Spirit Wizard Flying When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 3/2
Seafaring Werewolf Creature — Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
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