M:tG card similarity search
3RR · Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Geothermal Kami | 3G | Creature — Spirit | When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life. 4/3 | 
| Arcanis the Omnipotent | 3UUU | Legendary Creature — Wizard | {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. 3/4 | 
| Volition Reins | 3UUU | Enchantment — Aura | Enchant permanent When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. You control enchanted permanent. | 
| Arrester's Admonition | 2U | Instant | Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card. | 
| Dispersal Technician | 4U | Creature — Vedalken Artificer | When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. 3/2 | 
| Zevlor, Elturel Exile | 1UBR | Legendary Creature — Tiefling Warrior | Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. 4/2 | 
| Saprazzan Raider | 2U | Creature — Merfolk | When Saprazzan Raider becomes blocked, return it to its owner's hand. 1/2 | 
| Stern Proctor | UU | Creature — Human Wizard | When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. 1/2 | 
| Winter Eladrin | 2U | Creature — Faerie Elf Wizard | Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand. 2/2 | 
| Knight of Malice | 1B | Creature — Human Knight | First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent. 2/2 |