Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Omenport Vigilante

1W · Creature — Human Mercenary

Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 2/2

Similar cards

Color identity:
NameManaTypeText
Raging Redcap 2RCreature — Goblin Knight Double strike 1/2
Warmonger's Chariot 2Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Battering Craghorn 2RRCreature — Goat Beast First strike Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1
Skyhunter Skirmisher 1WWCreature — Cat Knight Flying, double strike 1/1
Spectral Cloak UUEnchantment — Aura Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
Lightning Greaves 2Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Archetype of Courage 1WWEnchantment Creature — Human Soldier Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike. 2/2
Razor Swine 2RCreature — Phyrexian Boar First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/1
Agent Frank Horrigan 5BGLegendary Creature — Mutant Warrior Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) 8/6
Shield of the Oversoul 2G/WEnchantment — Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Page 41