Card Codex

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17 May 2024: Card library updated.

Omniclown Colossus

8RR · Artifact Creature — Clown Robot

Affinity for Clowns (This spell costs {1} less to cast for each Clown you control.) Trample 7/7

Similar cards

Color identity:
NameManaTypeText
Archdemon of Greed Creature — Demon Flying, trample At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. 9/9
Maul Splicer 6GCreature — Phyrexian Human Artificer When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens. Golem creatures you control have trample. 1/1
Otrimi, the Ever-Playful 3BGULegendary Creature — Nightmare Beast Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand. 6/6
Foriysian Totem 3Artifact {T}: Add {R}. {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature each combat.
Illuna, Apex of Wishes 2GURLegendary Creature — Beast Elemental Dinosaur Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. 6/6
Stampeding Serow 2GGCreature — Antelope Beast Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4
Stampeding Wildebeests 2GGCreature — Antelope Beast Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4
Kamahl, Fist of Krosa 4GGLegendary Creature — Human Druid {G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. 4/3
Iwamori of the Open Fist 2GGLegendary Creature — Human Monk Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield. 5/5
Ring of Kalonia 2Artifact — Equipment Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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